Roadmap for this chapter
This page condenses spoiler-light planning: skim it before a session when you want to remember pacing, dungeon loot, or Dusk quirks without rereading an hour-long retrospective.
Rough session length for story beats sits around 45 min; doubling that is normal if you're multitasking Poe souls, bugs, heart pieces, or recording footage.
Objectives mirror the designers' gating—you can zig-zag earlier for collectibles once you recognize backtracking costs in Faron Woods — Sacred Grove, but quests won't hard-block you with surprise flags as often when you stick to the order below.
Tags flag detour-heavy pacing; keep a bottled fairy or plentiful healing before obsessive sweeps—you'll save real time versus repeated deaths to attrition fights.
At a glance
| Chapter | 16 — Sacred Grove Round Two |
|---|---|
| Region highlight | Faron Woods — Sacred Grove |
| Estimated story pacing | 45 min |
| Boss spotlight | 🎭 Skull Kid |
| Tone tags | Overworld revisit, Skull Kid, Puzzle, Poe Soul available |
Major beats (first objectives)
High-level checkpoints before you dive into the full ordered list:
- Re-enter the Sacred Grove through the transformed entrance
- Defeat Skull Kid's second encounter (multiple Puppet waves)
- Solve the Sacred Grove statue puzzle (move statues onto pressure plates)
- Open the gate to the ruined Temple of Time entrance
- Collect the nearby Poe Soul (night only) and Heart Piece
Regional focus
Faron Woods — Sacred Grove
Featured items & abilities
- Master Sword
- Dominion Rod hint
Goals checklist
- Re-enter the Sacred Grove through the transformed entrance
- Defeat Skull Kid's second encounter (multiple Puppet waves)
- Solve the Sacred Grove statue puzzle (move statues onto pressure plates)
- Open the gate to the ruined Temple of Time entrance
- Collect the nearby Poe Soul (night only) and Heart Piece
Typical pacing: 45 min